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Codebase Design TEXT

Provides a shared vocabulary and design principles for creating deep modules, focusing on interface design, seam placement, and testability. It helps users evaluate and improve code structure to maximize leverage and locality.

8 uses this weeksource mattpococklicence MIT
Quality gate: FAIL · better answers · measured 2026-10-23
Blind-judged against the bare model on 2 requests: average lift -3.0 points (specificity, structure, method, fit).
won 0/2, lift -3.0, tokens ×9.32
Security scan: clean · 2026-10-24 · 4 files · ran in sandbox
no network calls, shell tricks, credential access or instruction tampering found in its files.

Try asking

Say it in your own words; the assistant finds this recipe by itself. Examples:

“Hvordan kan jeg gøre min lagermodul mere testbar uden at skulle mocke alt for meget?”
“Jeg har en klasse med mange offentlige metoder. Kan du hjælpe mig med at finde en dybere interface?”
“Hvor skal jeg placere sømmen for min database-forbindelse, så jeg kan bytte den ud i tests?”
“How can I make my payment service more testable without mocking everything?”
“I have a class with 20 public methods. Can you help me find a deeper interface?”
“Where should I put the seam for my database connection so I can swap it for an in-memory fake in tests?”
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Good for

software-designmodule-designinterface-designtestabilityrefactoringcode-architectureseamsdeep-modules

Not for

Do not use this skill for general coding tasks like fixing syntax errors or implementing specific business logic without design considerations. It is not for database schema design or UI/UX layout planning. Use a general code review skill for style or bug hunting rather than structural design.

Details

When it is the right choice

Use this skill when the user wants to design a new module's interface or refactor an existing one to be more testable. It is appropriate when the user asks about where to place a seam, how to reduce interface complexity, or how to make code more navigable for AI and humans. It is also used when other skills need the specific terminology of deep module design.

The full recipe the assistant reads

Codebase Design

Design deep modules: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.

Glossary

Use these terms exactly: don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.

Module: anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. Avoid: unit, component, service.

Interface: everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. Avoid: API, signature (too narrow, they refer only to the type-level surface).

Implementation: what's inside a module, its body of code. Distinct from Adapter: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.

Depth: leverage at the interface. The amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is deep when a large amount of behaviour sits behind a small interface, shallow when the interface is nearly as complex as the implementation.

Seam (Michael Feathers): a place where you can alter behaviour without editing in that place; the location at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. Avoid: boundary (overloaded with DDD's bounded context).

Adapter: a concrete thing that satisfies an interface at a seam. Describes role (what slot it fills), not substance (what's inside).

Leverage: what callers get from depth. More capability per unit of interface they learn. One implementation pays back across N call sites and M tests.

Locality: what maintainers get from depth. Change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.

Deep vs shallow

Deep module = small interface + lots of implementation:

┌─────────────────────┐
│   Small Interface   │  ← Few methods, simple params
├─────────────────────┤
│                     │
│  Deep Implementation│  ← Complex logic hidden
│                     │
└─────────────────────┘

Shallow module = large interface + little implementation (avoid):

┌─────────────────────────────────┐
│       Large Interface           │  ← Many methods, complex params
├─────────────────────────────────┤
│  Thin Implementation            │  ← Just passes through
└─────────────────────────────────┘

When designing an interface, ask:

  • Can I reduce the number of methods?
  • Can I simplify the parameters?
  • Can I hide more complexity inside?

Principles

  • Depth is a property of the interface, not the implementation. A deep module can be internally composed of small, mockable, swappable parts; they just aren't part of the interface. A module can have internal seams (private to its implementation, used by its own tests) as well as the external seam at its interface.
  • The deletion test. Imagine deleting the module. If complexity vanishes, it was a pass-through. If complexity reappears across N callers, it was earning its keep.
  • The interface is the test surface. Callers and tests cross the same seam. If you want to test past the interface, the module is probably the wrong shape.
  • One adapter means a hypothetical seam. Two adapters means a real one. Don't introduce a seam unless something actually varies across it.

Designing for testability

Good interfaces make testing natural:

  1. Accept dependencies, don't create them.

```typescript // Testable function processOrder(order, paymentGateway) {}

// Hard to test function processOrder(order) { const gateway = new StripeGateway(); } ```

  1. Return results, don't produce side effects.

```typescript // Testable function calculateDiscount(cart): Discount {}

// Hard to test function applyDiscount(cart): void { cart.total -= discount; } ```

  1. Small surface area. Fewer methods = fewer tests needed. Fewer params = simpler test setup.

Relationships

  • A Module has exactly one Interface (the surface it presents to callers and tests).
  • Depth is a property of a Module, measured against its Interface.
  • A Seam is where a Module's Interface lives.
  • An Adapter sits at a Seam and satisfies the Interface.
  • Depth produces Leverage for callers and Locality for maintainers.

Rejected framings

  • Depth as ratio of implementation-lines to interface-lines (Ousterhout): rewards padding the implementation. We use depth-as-leverage instead.
  • "Interface" as the TypeScript interface keyword or a class's public methods: too narrow: interface here includes every fact a caller must know.
  • "Boundary": overloaded with DDD's bounded context. Say seam or interface.

Going deeper

  • Deepening a cluster given its dependencies, see DEEPENING.md: dependency categories, seam discipline, and replace-don't-layer testing.
  • Exploring alternative interfaces, see DESIGN-IT-TWICE.md: spin up parallel sub-agents to design the interface several radically different ways, then compare on depth, locality, and seam placement.
Files in this skill (5)
  • DEEPENING.md
  • DESIGN-IT-TWICE.md
  • LICENSE
  • SKILL.md
  • agents/openai.yaml
Where it comes from

Vendored from mattpocock/skills, commit 5beb35b040e3, path skills/engineering/codebase-design, licence MIT. The upstream licence file ships inside the skill.