Provides a shared vocabulary and design principles for creating deep modules, focusing on interface design, seam placement, and testability. It helps users evaluate and improve code structure to maximize leverage and locality.
Say it in your own words; the assistant finds this recipe by itself. Examples:
Use this skill when the user wants to design a new module's interface or refactor an existing one to be more testable. It is appropriate when the user asks about where to place a seam, how to reduce interface complexity, or how to make code more navigable for AI and humans. It is also used when other skills need the specific terminology of deep module design.
Design deep modules: a lot of behaviour behind a small interface, placed at a clean seam, testable through that interface. Use this language and these principles wherever code is being designed or restructured. The aim is leverage for callers, locality for maintainers, and testability for everyone.
Use these terms exactly: don't substitute "component," "service," "API," or "boundary." Consistent language is the whole point.
Module: anything with an interface and an implementation. Deliberately scale-agnostic: a function, class, package, or tier-spanning slice. Avoid: unit, component, service.
Interface: everything a caller must know to use the module correctly: the type signature, but also invariants, ordering constraints, error modes, required configuration, and performance characteristics. Avoid: API, signature (too narrow, they refer only to the type-level surface).
Implementation: what's inside a module, its body of code. Distinct from Adapter: a thing can be a small adapter with a large implementation (a Postgres repo) or a large adapter with a small implementation (an in-memory fake). Reach for "adapter" when the seam is the topic; "implementation" otherwise.
Depth: leverage at the interface. The amount of behaviour a caller (or test) can exercise per unit of interface they have to learn. A module is deep when a large amount of behaviour sits behind a small interface, shallow when the interface is nearly as complex as the implementation.
Seam (Michael Feathers): a place where you can alter behaviour without editing in that place; the location at which a module's interface lives. Where to put the seam is its own design decision, distinct from what goes behind it. Avoid: boundary (overloaded with DDD's bounded context).
Adapter: a concrete thing that satisfies an interface at a seam. Describes role (what slot it fills), not substance (what's inside).
Leverage: what callers get from depth. More capability per unit of interface they learn. One implementation pays back across N call sites and M tests.
Locality: what maintainers get from depth. Change, bugs, knowledge, and verification concentrate in one place rather than spreading across callers. Fix once, fixed everywhere.
Deep module = small interface + lots of implementation:
┌─────────────────────┐
│ Small Interface │ ← Few methods, simple params
├─────────────────────┤
│ │
│ Deep Implementation│ ← Complex logic hidden
│ │
└─────────────────────┘
Shallow module = large interface + little implementation (avoid):
┌─────────────────────────────────┐
│ Large Interface │ ← Many methods, complex params
├─────────────────────────────────┤
│ Thin Implementation │ ← Just passes through
└─────────────────────────────────┘
When designing an interface, ask:
Good interfaces make testing natural:
```typescript // Testable function processOrder(order, paymentGateway) {}
// Hard to test function processOrder(order) { const gateway = new StripeGateway(); } ```
```typescript // Testable function calculateDiscount(cart): Discount {}
// Hard to test function applyDiscount(cart): void { cart.total -= discount; } ```
interface keyword or a class's public methods: too narrow: interface here includes every fact a caller must know.DEEPENING.mdDESIGN-IT-TWICE.mdLICENSESKILL.mdagents/openai.yamlVendored from mattpocock/skills, commit 5beb35b040e3, path skills/engineering/codebase-design, licence MIT. The upstream licence file ships inside the skill.